How a 2-Person Indie Team Conquered Google Play's #1 Spot: The Secret Behind Korean History Gaming Success

The Incredible Rise of Korean History Gaming
In an industry dominated by fantasy epics and anime-inspired adventures, something extraordinary happened in the Korean mobile gaming market. A tiny two-person indie development team called Tucan Project achieved what seemed impossible - their game 'Nanse Pyoryugi' (Drifting in Turbulent Times) climbed to the #1 spot on Google Play Store, defeating gaming giants like Netmarble and Nexon who spend billions on marketing.
What makes this achievement even more remarkable is the game's unique approach to storytelling. While most mobile games rely on Western fantasy or Japanese anime culture, Tucan Project took a completely different path by diving deep into Korean history. The game spans from the Paleolithic era to modern Korean history, featuring legendary figures like King Sejong and Admiral Yi Sun-sin as playable companions rather than mere historical footnotes.
The story begins with three curious engineering students who accidentally create a time machine and find themselves traveling through Korea's past. Players join these protagonists as they grow alongside historical heroes and directly experience pivotal moments in Korean history. This innovative narrative approach transforms textbook figures into living, breathing allies in an epic journey through time.
Understanding the Idle RPG Revolution in Korea

The success of Nanse Pyoryugi isn't just about its historical theme - it's also perfectly timed with the explosive growth of idle RPG games in the Korean market. According to recent industry data, idle RPG revenue in Korea increased by 82.5% in January 2024 compared to the previous year, reaching 67.7 billion won ($50.8 million). This genre has seen remarkable growth, with idle games increasing their market share by 159% from 1.7% in 2019 to 4.4% in 2023.
The idle RPG format perfectly suits modern Korean gamers' lifestyles. These games require minimal active input while characters automatically grow and progress, making them ideal for busy professionals and students. The genre's appeal lies in its accessibility - players can enjoy meaningful progression without dedicating hours to complex controls or strategies.
Major successful titles in this space include 'Legend of Mushroom' by Joy Nice Games and 'Soul Strike!' by Com2us Holdings Corp. However, what sets Nanse Pyoryugi apart is its unique cultural positioning, combining the addictive mechanics of idle gameplay with the rich storytelling potential of Korean historical narrative.
The Challenges Behind Tucan Project's Journey
Tucan Project's path to success wasn't smooth sailing. The development team, consisting of liberal arts graduates An Gyeo-re and Go Yong-seong, initially created 'Korean History RPG: Heroes of Turbulent Times' in 2020. While the original game received positive reviews for successfully integrating Korean history into a 2D RPG format, it faced significant technical challenges.
The original game was built using RPG Maker MV, which led to optimization problems and frequent bugs due to the developers' limited programming experience. Despite winning the G-Rank Challenge Seoul Award in 2018 and achieving high rankings on Google Play, the team recognized they needed to completely overhaul their approach.
The transition from turn-based RPG to idle RPG format presented new challenges, particularly in server development and online services. The team had no prior experience with real-time features like rankings, mailboxes, user data management, and server infrastructure. These backend development requirements significantly extended the development timeline, but ultimately resulted in a more polished and commercially viable product.
Strategic Design Choices That Made the Difference
One of the key factors in Nanse Pyoryugi's success was the developers' strategic decision to lower entry barriers as much as possible. Learning from their previous game's reception, they designed the new title to be incredibly accessible to mobile platform users, who tend to be more sensitive to complexity than PC gamers.
The game features 58 carefully selected Korean historical figures, chosen through market research including movie popularity, drama viewership, and YouTube engagement metrics. The selection includes universally beloved figures like Admiral Yi Sun-sin, complex historical villains like King Yeonsangun who remain culturally relevant, and folk heroes like Jeon Woo-chi and Sirasoni who gained popularity through film and drama adaptations.
The monetization strategy also reflects lessons learned from their first game. Instead of selling story chapters for 3,000 won each (which received criticism from players who felt Korean history content shouldn't be monetized), they adopted a free-to-play model with optional purchases. This approach proved much more successful in attracting and retaining players while generating sustainable revenue.
Community Reception and Cultural Impact
The Korean gaming community has responded enthusiastically to Nanse Pyoryugi's unique approach. Players particularly appreciate the opportunity to interact with beloved historical figures over extended periods, rather than brief encounters typical in educational games. The game successfully appeals to both history enthusiasts ('yeokdeok') and general audiences who enjoy popular historical characters.
Online communities have praised the game's educational value while maintaining engaging gameplay. Unlike purely educational titles, Nanse Pyoryugi manages to teach Korean history through immersive storytelling and character development. Players report feeling more connected to Korean historical figures and events through the game's interactive narrative approach.
The game's success has also sparked discussions about the potential for more culturally-specific content in the global gaming market. Many Korean developers are now reconsidering the assumption that Western or Japanese themes are necessary for international appeal, seeing Nanse Pyoryugi as proof that local cultural content can achieve remarkable success.
Industry Recognition and Future Prospects
Tucan Project's achievement has earned significant recognition within the Korean gaming industry. One Store selected 'Drifting in Time – Korean History Idle RPG' as their excellent beta game for July, providing infrastructure support and promotional opportunities. The Ministry of Culture, Sports and Tourism, along with the Korea Creative Content Agency, has also recognized the game's innovative approach to cultural content.
The success of Nanse Pyoryugi demonstrates that indie developers can compete with major studios by focusing on unique content rather than massive marketing budgets. The game's rise to Google Play's #1 position proves that authentic cultural storytelling, combined with well-executed game mechanics, can capture audiences' attention more effectively than generic fantasy themes.
Looking forward, Tucan Project plans to continue expanding the game's historical content, potentially covering the complete span of Korean history through modern times. Their success story serves as inspiration for other indie developers worldwide, showing that innovative cultural content and persistent development can overcome resource limitations and achieve remarkable commercial success.
Lessons for the Global Gaming Industry
The success of Nanse Pyoryugi offers valuable insights for game developers worldwide. First, it demonstrates the untapped potential of local cultural content in a globalized gaming market. While Western fantasy and Japanese anime themes dominate, there's clearly appetite for diverse cultural narratives when executed well.
Second, the game's achievement highlights the importance of understanding your target audience's lifestyle and preferences. The idle RPG format succeeded because it matched Korean players' busy lifestyles, allowing meaningful engagement without intensive time commitment. This user-centric design philosophy proved more valuable than flashy graphics or complex systems.
Finally, Tucan Project's journey illustrates that persistence and willingness to learn from failures can lead to breakthrough success. Their transition from a problematic first game to a chart-topping sequel shows how indie developers can iterate and improve their products based on market feedback and technical lessons learned. The gaming industry's future may well depend on more developers embracing such authentic, culturally-rooted approaches to content creation.
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